Position Overview We are looking for a Neural Rendering & Graphics Engineer with strong foundations in physically-based rendering and material modeling. You will develop rendering systems that bridge classical graphics with modern neural techniques—building pipelines for accurate BRDF estimation, differentiable light transport, and neural material synthesis. This role requires someone who thinks deeply about how light interacts with surfaces and can translate that understanding into both forward rendering and inverse problems. If you're excited about combining graphics research with production systems that serve world-class clients at scale, this is for you. Key Responsibilities Design and implement BRDF models and material representations, including neural and diffusion-based approaches for material acquisition and synthesis. Develop differentiable rendering pipelines for inverse problems: material decomposition, relighting, and appearance transfer. Build diffusion-based rendering pipelines that transform PBR assets into photorealistic imagery. Develop intrinsic image decomposition models for separating albedo, shading, and material properties from captured images. Work with ML engineers, 3D reconstruction specialists, and software developers to deliver end-to-end solutions. Stay current with related graphics research; identify opportunities to integrate new methods into production. Engage with enterprise clients to understand rendering requirements across diverse use cases (e-commerce, AR/VR, CGI). Qualifications Required Master's or PhD in Computer Graphics, Computer Science, or a related field. 3+ years of experience in rendering, graphics research, or a related applied role. Deep understanding of physically-based rendering: BRDFs (Cook-Torrance, GGX, measured materials), light transport, global illumination. Experience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, or similar). Proficiency in Python; working knowledge of C++ for graphics pipelines. Familiarity with modern neural rendering techniques (NeRF, neural materials, inverse rendering). Nice to have Experience with GPU programming (CUDA, OptiX, or shader languages). Background in material measurement, gonioreflectometry, or appearance capture. Familiarity with diffusion models or other generative techniques applied to textures/materials. Experience with real-time engines (Unreal, Unity) or USD/MaterialX pipelines. Published work or open-source contributions in graphics or neural rendering. Competitive salary package including stock options. Amazing office space in the Italian Dolomites. Personal and professional growth: own critical parts of our pipeline and help us scale. Flexible working hours and work-from-home policy (1 day/week). Participate in CVPR, SIGGRAPH, and AI/startup conferences globally. Relocation assistance and visa sponsorship. FULL-TIME role located on-site at our Bressanone/Dolomites offices (South Tyrol region, Italy). You don’t have to tick every box to apply, your drive and passion matter most! If you’re curious, motivated, and ready to learn, send your application to careers@allsides.tech with your CV (PDF) . #J-18808-Ljbffr ALLSIDES Media
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Position Overview We are looking for a Neural Rendering & Graphics Engineer with strong foundations in physically-based rendering and material... ...properties from captured images.Work with ML engineers, 3D reconstruction specialists, and software developers to deliver end...
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